ESPN · Media & Internal Tools

ESPN AdSales Platform & Design System

Designed internal business applications powering the world's leading sports media brand — including the high-traffic advertising sales platform and Bottom Line content management tools — while building foundational design systems that accelerated delivery across the enterprise.

Role
UX Designer
Designer
Company
ESPN
Period
2015 – 2017
Team
Design team member
Domain
Media & Internal Tools

The challenge

  • Redesign ESPN's internal advertising sales platform for efficiency and accuracy
  • Improve the Bottom Line CMS used by producers managing live content
  • Build a foundational component library to accelerate design delivery
  • Establish research-driven personas to guide future product decisions
  • Reduce design debt through reusable, documented components

ESPN's internal advertising sales platform was handling millions in ad inventory across digital and broadcast properties, but the tools used to manage it were fragmented, inconsistent, and slow. Sales teams were navigating between disconnected systems, manually reconciling data, and relying on tribal knowledge to operate tools that should have been intuitive. The Bottom Line content management system — used to manage the real-time sports scores seen by millions — had similar usability issues with high error risk.

Understanding the user

Research Artifacts
Journey maps · Personas
Usability sessions · Synthesis

Internal tools users are a unique research population — they're captive users who have deeply ingrained workarounds and strong opinions about what's broken. I conducted both remote unmoderated testing and in-person sessions with ad sales teams to map their actual workflows against the system's intended design. The gap was significant. I also worked closely with Bottom Line producers during live sporting events to understand the pressure they were under and the zero-tolerance they had for interface errors during live broadcasts.

Structuring the experience

IA Diagram
Sitemap · User flows
Navigation models

The AdSales platform required managing complex relationships between inventory, campaigns, clients, and contracts — all with time-sensitive dependencies. I redesigned the information architecture around the sales workflow rather than the data model, surfacing the right information at the right point in the sales process. For Bottom Line, I simplified the CMS to reduce cognitive overhead during high-pressure live events, where speed and accuracy were equally critical.

How I worked

I collaborated closely with engineering to understand technical constraints and ensure design intent was preserved through implementation. I built reusable component libraries in Sketch that became the foundation of ESPN's internal design system — significantly reducing the time from design to development for subsequent projects. I also led persona research initiatives that gave the broader product team a shared language for talking about user needs.

01
Discovery & Research
Contextual inquiry, stakeholder interviews, and competitive analysis
02
Synthesis
Journey mapping, affinity clustering, and insight generation
03
Information Architecture
IA modeling, card sorting, and navigation design
04
Design & Iteration
Wireframing, prototyping, and usability testing
05
Delivery & Governance
Handoff, QA, and design system integration

What we delivered

Redesigned AdSales platform with workflow-centric IA, a validated component library, and research-backed interaction patterns. A simplified Bottom Line CMS that reduced error rates during live production. A foundational design system that accelerated delivery across ESPN's enterprise design organization.

Final Designs
Add screenshots or
Figma embeds here

The impact

Sales team efficiency in AdSales platform
Error rate in Bottom Line live CMS
Computing Cloud Excellence Award
1st
Foundational design system for ESPN enterprise
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